Software developer by day, game designer by night. I'm John Brink (AKA MoscowModder), a one-man, low-budget indie game studio, making stuff I love for its own sake.
Game design is my passion and has been my dream job since I was young. Okay, so it’s not my official job title now, but it’s been a satisfying hobby since 2009. Carnage in Space is the culmination of the ideas I’ve had in my head for ages.
I primarily make these games because I like to. If you get some enjoyment out of them, that’s just a bonus. If their difficulty frustrates you and makes you scream in helpless rage... well, that’s even better.